Before I was in elementary school, my parents had asked me to take piano lessons. Since then There’s been no turning back on my journey to explore music. I have been playing rhythm games a long time ago, and those games usually use a distinct style of music as the background music for the levels. They are usually very fast and vary a lot. Most people can’t appreciate this type of music though, finding it too noisy. Years ago, I was particularly interested in this style of music. It was by chance that I joined a music club in middle school, which eventually led me to compose music. Since then, I’ve gone from being a music player to a composer.
I’ve always enjoyed these types of games. Since I had a foundation in game development with Unity back in elementary school, I was determined to make an innovative 3D music game to promote this type of music style in 2024. Its gameplay was unprecedented. Thus, Domain Echoing was made. I asked many famous composers all over the world to create original music for the game.
But my dream goes even further than that. In the future I want to promote my favorite style of music in a simpler way. I also consider combining this music with other forms of art, such as animation. Going to create some videos that showcase this music through a soundtrack.
As for my motivation? Maybe it’s just driven by love, there’s not much more to say.
Domain Echoing Dev View.
Mainly Using Unity 3D 6000 + Jetbrains Rider 2024 (For C# external tool)