Welcome!!!
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Hi there!! I’m Alan Yu – a perpetually creative high school student whose life extends far beyond mathematics. To me, math isn’t the destination; it’s only the ultimate tool for creating things that are truly one-of-a-kind.
Snapshot: Who Am I?
I’m a Core-music (an avantgarde EDM sub-genre) composer on a dual mission: to integrate these tracks into video games, and – dare I say – subtly elevate people’s musical appreciation through gaming adventures.
My Multiverse: Parallel Lives
Friends say I live across alternate realities:
- By day: AI Club president teaching 20+ members (our school only accept clubs with no more than 25 members) math fundamentals while co-developing AI models for rhythm game chart generation (on-going this year).
- By night: Mad scientist in front of my music composition set, trying to explore new music clips with completely different style from before.
- Weekends: Independent game dev emailing composers worldwide to compose original tracks for Domain Echoing (My rhythm game), and maintaining my 5-year job as a Bilibili uploader with 150+ videos and 2.5M+ views.
Latest highlight? Co-producing XENOVERSE I on NetEase Music with 30+ artists nationwide. Contributing composing one track to this collab felt me much more accomplished than getting any competition awards.
Math: My Secret Mixing Console
“Why’s an EDM/game dev obsessed with math contents?” We have to go back a few years :
- 2022: Learning by myself calculus/linear algebra to construct the game animation systems
- 2023: Using Fourier transforms to sculpt synthesizer sounds
- 2024: Discovering data science’s power while training AI to generate rhythm charts
Turns out, math isn’t about formulas – it’s the universal key to every creative lock.
Execution: Thoughtful Velocity
I’m all about calculated intensity. Before any project, I dissect:
- Feasibility: Is this within my current skill orbit?
- ROI: Time/resources vs. potential impact
- Timeline: Setting milestones
Take Domain Echoing: I compared almost every popular mobile rhythm game first. Most “innovations” I saw were just remixed templates – mine’s a innovative gameplay with trackless 3D note charts (It’s hard to explain here. You can play it on your own by clicking the link at the bottom). Same goes for music: I don’t make pop songs or generic electronic music, but rather I go for the ultimate listening experience!
Why Math Camp?
To expand my “creative arsenal”. Every future goals – game dev, AI training, hardware engineering, etc. – demands deeper mathematical knowledge. I think that math majors have the most potential in the future, or maybe I should call math a tool on which all creation is based.
But my journey in math is lonely. At school, almost no one chooses to major in math, and I would love to have someone to learn and explore new knowledge with. More importantly - I want to find people who believe in the aesthetic value of math as I do. A good math community should be able to collide with varieties of ideas, and I want to meet more talented people with interests comparable to mine, and together we can make longer term progress!
Curious? Dive In:
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Play Domain Echoing!!! (TestFlight): A rhythm game revolutionizing 3D trackless gameplay, featuring 2 original tracks installed(my demo + a Korean composer’s track). 10+ global artists already onboard for OST. Coming to App Store/Google Play later this year.
→ https://testflight.apple.com/join/b5PcsavD -
Bilibili (@食人花603): Early music works + dev logs
→ https://space.bilibili.com/552304031 -
Netease Cloud Music (@Athmyx): Experimental EDM that’ll either melt your brain or reboot it.
→ http://163cn.tv/CaBuJF8
Other Sandboxes
- AoPS (@Athmyx): AMC/AIME problem solutions
→ AoPS Wiki - GitHub (@SRH603): Website code + stealth-mode projects
→ github.com/SRH603 - Personal Site: Currently hosting a project of dermatology (soon to be portfolio website)
→ athmyx.com
Find “Athmyx” across platforms – the handle’s my creative fingerprint!
I’ve told about my journey with math in the section above. For the more academic content, I would like to say:
I’m currently working on a mathematical modeling related scientific research under the supervision of my AP Statistics teacher. After I discovered the overcrowding in the school cafeteria (our school cafeteria is very small, with less than 100 seats but 120+ students per mealtime period), I attempted to use queuing theory to solve the crowding problem through some specialized methods.
Earlier in 2024 and 2023 I also attended some off-campus math courses about mostly USAMO oriented math competitions (I would have loved to participate in USAMO but couldn’t since I don’t attend school in the US or Canada)
For some knowledge that is not taught in school and not in the general education system, I would look for introductory videos on youtube first (e.g. for linear algebra I watched 3blues1brown’s videos), and then I would look for some relevant textbooks(e.g. for linear algebra I read