你好Kahxlyrio!我非常高兴能联系到你并且开始一个作曲请求! 首先,我听了您的一些作品,“Emunah”和“Ahsvenqyah”我们非常喜欢!特别是“Ahsvenqyah”!我非常喜欢里面的优美的钢琴音色和那些混乱的鼓点。最重要的是那优美,空灵且神圣的旋律!所以请您大致根据这两首曲的风格创作!可以在结尾加入一点点“Ad:Infinitum”的Bass和Lead元素。如果您愿意,请加入一些vocal元素和一些哼唱声! 由于我们要用作音乐游戏,乐曲时长请尽可能保持在2:20-2:50。同时请尽可能在音乐快结束的时候加入一些复杂的快速的节奏以便制作高难度关卡!
故事
绚烂的烟火映入这个世界的天空,各色奇异地将那张墨纸尽数遮住,每粒饱满的火光肆意挥洒自己的生命,笼罩在这一幕布下的所有人都被这般夺目的、疯狂的闪耀震撼着。 “这就是终焉吗……” 一切烟火终会殆尽,随回响的湮灭腾越浮尘。 它带来的繁华正以意想不到的速度回收,独属于宇宙的狂欢就快结束了。
风格
在乐曲的前半部分写出「空灵」的感觉
在乐曲的后半部分写出「略微战斗性」的感觉
在乐曲的最后写出「被追逐」和「情绪高潮」的感觉
请一定要加入那种混乱的鼓点段落以及丰富的音效!
If you have different, better ideas, you don’t need to follow my instructions completely!
如果还有其他问题欢迎随时联系我
I just went over this with the rest of our game development team. The overall music is quite good, so nothing particularly needs a big change; We just had a few thoughts on how to enhance some sections with additional elements.
First, we were wondering if it might be possible to add some more rich and complex broken music and sound effects of “broken textures” to the whole music, especially between 0:22-1:04 and 1:26-1:41. As well as make the Vocal being slightly “broken”.
Also, this piano melody seems to be mostly 8th notes. Since we need a more complex melody to make a difficult level in the game, would it be possible to introduce some 16th or even 24th note phrasing piano, especially in the section 1:26-1:41 and the end vocal and piano section of the song.
Lastly, if it’s feasible, could you replace a more complex rhythmic pattern in a “STEP” style somewhere between 0:22-1:04 (such style as 0:45-0:55 in “Ahsvenqyah” which you have composed). And then in the ending section after the vocal, could you add that chaotic rhythmic pattern (like 1:36-1:43 in “Ahsvenqyah”).
Thanks again for creating music for our game! Please feel free to contact me if you have any questions or have any comments or suggestions about it!