AP Research Paper (Potentially Beneficial for School)

How can queueing theory be applied to model and mitigate student congestion in high school cafeterias during peak hours?
Mathematical modeling related
Broad solution approach

Music Club (Name withheld)

  • Collaborated with over 30 members nationwide, primarily producing electronic music/electronic dance music albums.
  • Released 1 digital album in late 2024 featuring five tracks (contributed production to one track), garnering significant engagement on NetEase Cloud Music. Scheduled for simultaneous release on Spotify/Apple Music later this year.
  • Released 1 physical album in early 2025 (20 copies total). Handled all visual design.

Music Production

  • Released 2 personal digital albums
  • Open to commissions; currently working on one private project
  • Contributing editor for an electronic music-related wiki
  • Training AI for vocal synthesis; all vocals in my songs are self-performed with voice modification and modulation
  • Composed over 50 tracks in two and a half years, released on NetEase Cloud Music, SoundCloud, and Spotify (pending); low-play counts omitted
  • Co-written tracks with 5 collaborators

Nyquist Computer/J-Core Analysis (Research)

  • Utilized Nyquist (Python) and machine learning to study J-Core (Japanese core) rhythmic patterns
  • Analyzed J-Core drum patterns using Python, developing models to generate such rhythms
  • Published independent first-author paper: Feature analysis of J-core music based on statistics of Python
    • Project certificate + transcript
  • https://www.ewadirect.com/proceedings/ace/article/view/23494

CMU National Highschool Game Academy

  • Recommendation letter from CMU professor
  • Developed game CSC, open-sourced on GitHub in Summer 2025, based on Gyruss adaptation
  • Developed game Pentamania, released on Steam during Fall 2025 promotion as a VR game. Handled nearly all programming

Founder of Non-Commercial Music Game Project

  • Team members nationwide dedicated to disrupting traditional game development models
  • Collaborated with renowned music producers (primarily from Japan/China) and independent developers, featuring 30+ popular tracks plus 10+ exclusive songs
  • Game released on Taptap/App Store
  • Primary mission: Elevate global musical literacy and appreciation skills.
  • Plans to collaborate with more renowned composers worldwide this year, commissioning original tracks for the game.
  • Open-sourced music game sequencer on GitHub to facilitate easier development for others.
  • Could potentially tie into ADHD discussions, though not actively pursued.

Dancing Line FAN-MADE

A small game created 6 years ago
Based on Dancing Line, featuring 5 levels. Achieved over 2,000 ad-free downloads and 40,000 views for its video series.
Holds special significance as it was developed when the original game ceased updates?
2023 Dancing Line Fanmade Jury
Collaborated with 12 individuals to create (arguably a game) Dancing Line Fanmade Homeward/U Make Me, garnering over 10,000 views on Bilibili.

Artofproblemsolving Solutions

  • Published dozens of self-written solutions on the website, covering AMC, AIME, USAMO (mostly AMC12)
  • Homepage views exceeded 4

BiliBili Creator (Games/Music/Illustration)

  • Posted 150+ videos since 2020.
  • Early content focused on fan-made game content; later shifted to original music (continued for nearly two years).
  • Over 1,600 followers, 250k+ views, with a single video exceeding 15k views.

Illustration

Over 1,500 views and 300+ likes on Pixiv, with a like rate exceeding 20%.
Posted on Xiaohongshu with over 2,000 views and 100+ likes.
Completed one commissioned piece.

Organized International Math Competition

Collaborated with Shanghai WLSA (secured WLSA sponsorship).
Hosted a large-scale math league across 4 mainland Chinese cities and 1 California city.
2025 season: 100+ participants, 20+ teams
Post-event blog established for math enthusiasts to share insights
Discussion group now 200+ members, peak daily messages 300+
Annual event; 2026 edition scheduled for March
Managed all website development

Co-Founder of Skin Disease Prevention Advocacy Organization (Purely a side project) – Bio not written by me, unrelated to main narrative

  • Group founded with over 10 members

  • Target audience: Adolescent skin disease patients aged 13-19 and youth concerned about skin health

  • We collected and analyzed over 100 questionnaires nationwide, discovering that artistic approaches significantly enhance dermatology communication.

  • We engage and attract this audience through three channels:

      1. School Partnerships: Collaborating with local schools to organize dermatology science exhibitions and interactive experiences, directly raising student awareness and understanding of skin health.
      1. Online Platforms: To broaden our reach, we publish educational content on social media platforms (e.g., WeChat Official Accounts, Xiaohongshu) and host online art exhibitions (artstep) alongside dedicated websites. These digital channels engage youth and skin health advocates nationwide.
      1. Patient Narrative Campaign: We launched the “Hear Your Voice” initiative on social media, inviting dermatology patients nationwide to share their personal stories. By producing short films showcasing these narratives, we aim to increase awareness and understanding among youth and their parents toward dermatology patients.

Co-Founder + Vice President (Water) of Campus FPV Racing Club

  • Educated over 10 members per club meeting on FPV knowledge
  • Organized club trips to attend FPV racing events
  • Assisted the president in providing FPV simulators to members

Additional minor sutff

Contributed to the 2023-2024 Yearbook production
Served as a member of the 2024-2025 Publicity Department (Stuco in my old school)
Completed 40 hours of online tutoring
PwC Research Internship
Participated in a small event, developed an AR game (maze mini-game) published on GitHub,

  • recognized as an outstanding member
    ACCD Research Internship